music		data/music/prolog.bor
bossmusic	data/music/Joe6.bor
background	data/bgs/prolog/back3  
bglayer         data/bgs/prolog/back3 0.9 1 0 10 0 0 -1 1 0 0 0 0 0 0 3
bglayer         data/bgs/prolog/back32 0.9 1 0 10 0 0 -1 1 1 0 0 0 0 0 2.5
bglayer         data/bgs/prolog/back31 0.8 1 0 10 0 0 -1 1 1 0 0 0 0 0 3.5
panel		data/bgs/prolog/a1
order		a
direction	both
notime		1
settime		0
rock		3
bgspeed		30
spawn1		100 40 0
spawn2		70 70 0
wall		612 256 -75 0 1000 1000 150 1000 

shadowalpha 2
at	0 

light	256 33
at	0


spawn endbox3
flip 1
coords 160 230
at 0


spawn	planebg 3
flip	1
coords	0 240
at	0

spawn	plane 3
flip	1
coords	-576 240
at	0

spawn endbox3
flip 1
coords 160 230
at 0


spawn   FlashG
flip	1
coords  160 160
at      0

spawn   Scarlett
flip	1
coords  160 220
at      0

spawn   Bullseye
flip	1
coords  500 160
at      0

spawn   Bullseye
flip	1
coords  520 190
at      0

spawn   Bullseye
flip	1
coords  540 220
at      0

spawn   Ammunition
coords  300 160
at	0

spawn   Ammunition
coords  320 190
at	0

spawn   Ammunition
coords  340 220
at	0

group	1 1
at	0

spawn   delay
health	200
coords  240 255
at	0

spawn	dialog1
coords	0 0
at	0

spawn   delay
health	20
coords  240 255
at	0


group 4 4
at 10
spawn knsw2
boss 1
coords	70 190
at	10

spawn	Cobra_Trooper
health 100
coords 150  190
at 10


spawn	Cobra_Trooper
health 100
coords 180  190
at 10

spawn	dialog5
coords	0 0
at	30
